A hitchiker through the Galaxies of Creativity
In this post I want to tell you a little bit about myself.
The poster image of this Blog entry is my own art.
I am a little bit Eastern European, born in a family of engineers and medical professionals (yes, this means I have a number of doctors in the house, but also designers and civil and cyber engineers).
I also happen to be the middle kid and the only girl in the house.
As such I've managed to pick up on the duty of care exhibited by every doctor my family ever had, and have learned the tricks of capturing effervescent beauty and preserving it on a canvas of choice.
My early education was focused on classical studies of the likes of mathematics and language.
At that time, however, my older brother, a fine artist, was leading drawing lessons.
Those lessons, in which I pretended to be a houseplant, were the jumping pad onto which I unconsciously stepped and got propelled into the exquisite world of fine arts.
My older brother, as an artist, is absolutely unparalleled. He showed me what dedication to one's skills really means.
Years later he continues to create works of art evoking powerful feelings. You should see his lilacs in oil paint - they are the stuff of fairy tales. And years later I talk to him about the way that I need to approach a tricky sketch for a scroll to be carved for a bespoke order, characters I am designing for a game and approaches I utilise in slupting and 3D modelling.
My older brother can be "blamed" for influencing my artistic side, but the culprit who nudged me into tech is actually my younger brother.
By consequence of circumstances, my younger sibling got into game development first. He has always had a passion for gaming unlike me. I still remember long nights of him destroying an old laptop while playing "Kingdom of Amalur" 2012 by Big Huge Games.
Nevermind the hardware, my sibling got into learning about the industry and showed me how Game Development actually works. How to approach the field and what are the endless possibilities in this medium.
He showed me a new world and I ran with it.
Suddenly all the lego pieces fell into their places.
Fine art in digital carriers simply made sense. I just had to learn how its done.
In 2018 is when I opened the Unity Engine for the very first time.
I attempted to make my first ball game. It was hard, very hard. None of the interface made sense, I had no clue about the actual process of development and had absolutely no idea about any of the components I needed in order to create an environment in which a shoddily written script can attempt to run.
Realising how much information I am missing in order to jump into this new field, I decided to go study. One of my bolder choices in life was to enrol into University, not knowing if my IT education to date would suffice, I didn`t know if I will be asked to do a coding exercise to enter the course. I walked into it blind. All I knew is that I wished to learn “How is this done?”.
Now, years later, at the tail of this educational journey, I feel blessed for every risk taken, for every word of advice heard and for every single moment in which a peer has helped me learn better.
I now feel like all the past masks of creativity that I`ve worn,have come united under a hat of knowledge which can combine, transform and translate the real world into digital. I strive to craft things of entertainment and joy. Now I feel I have all the right tools to capture the most abstract concepts and provide them to any and every one with desire to experience something extraordinary.
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